This strategy completely bypasses traditional ground defenses, rendering enemy Cannons, Bomb Towers, and ground-melee troops completely useless.
You must learn to absorb massive amounts of damage without panicking, trusting that your unstoppable aerial armada will eventually crush their base.
The Mechanics of the Air Push
Because the opponent's Musketeer or Wizard is already locked onto the massive 7-elixir Lava Hound, they completely ignore the 5-elixir Balloon flying right past them.
Furthermore, when the Lava Hound finally dies, it 'pops' into a swarm of six fiery Lava Pups.
- You must place the Balloon so it physically pushes the slow-moving Lava Hound forward, accelerating the entire push.
- Never play the Lava Hound if you are down on elixir in the first two minutes.
- Always bring the Arrows spell.
The Painful Ground Defense
The absolute hardest part of playing LavaLoon is surviving the ground phase of the game, especially against fast Cycle or Bridge Spam decks.
The Tombstone is the unsung hero of the LavaLoon deck; placed centrally, it pulls all ground-targeting units (like Hog Riders and Giants) into the middle of the map.
| The Game Plan | Your Strategy | The Mistake |
|---|---|---|
| Single Elixir (First 2 Mins) | Play Tombstone defensively, use Mega Minion to defend, only play Lava Hound if you have a massive elixir advantage | Playing the Hound first, instantly losing the opposite tower to a fast rush, and having no elixir to support the Hound |
| Double Elixir (Final Minute) | Drop the Hound in the back, support it with Balloon and spells, completely ignore minor damage to your own towers | Panicking and using your Lightning spell defensively instead of saving it to destroy their anti-air |
Ruling the Skies
You are trading early ground vulnerability for late-game aerial invincibility.
The ground is for peasants.
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