However, there is one spell that completely breaks the established rules of the game, manipulating the physical positioning of enemy troops rather than just their hitpoints: the Tornado.
The Tornado is widely considered by professional players to be the highest skill-cap card in the entire game.
The Early Activation
The King only wakes up if one of your smaller Princess towers is completely destroyed, OR if the King takes direct damage from an enemy unit or spell.
If the opponent sends a Hog Rider, Miner, or Goblin Barrel at your Princess tower, you can cast the Tornado perfectly to physically drag that enemy unit directly onto your sleeping King Tower.
- Tornado completely hard-counters the Miner.
- You spent 3 elixir to completely nullify their 4-elixir Hog Rider AND gained a permanent defensive buff.
- Once the King is active, you can pull enemy units to the absolute center of the map, allowing all THREE of your towers to shoot them simultaneously.
The 'Nado' Combo
Beyond the King activation, the Tornado's secondary function is physically grouping enemy units together into a tight, dense clump.
You drop your Executioner, and the exact second he throws his massive axe, you cast Tornado in the center of their push.
| The Combo Card | Execution | Best Used Against |
|---|---|---|
| Executioner / Bowler | Drags all units into a perfect straight line to maximize the linear splash damage of the projectile | Massive Beatdown pushes (Golem + Support troops) |
| Ice Wizard | Groups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy army | Bridge Spam or fast swarm attacks |
The Highest Skill Cap
A perfect Tornado will completely break the opponent's will to play.
Learn to manipulate the physical geometry of the arena to your advantage.
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