Drafting and Deck Building in Tower Rush

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To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.


You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.


Prioritizing Your Choices


If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.


Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.

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  • If you give them a Balloon, you MUST draft anti-air immediately.
  • It provides a solid defensive anchor regardless of what else you pick.
  • If you have the choice between a Fireball and a wizard, take the Fireball.

Sabotaging the Opponent


Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.


Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.


Draft MistakeThe Result
Drafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P. If you cherished this posting and you would like to acquire a lot more details pertaining to tower rush kindly pay a visit to the web page. E.K.K.A, rendering your Golem useless
Forgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime

Adaptability in the Arena


The winner of a draft match is the player who can identify their bizarre new win condition fastest.


Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.

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