Understanding Aggro Management in Tower Rush Scenarios

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Building-targeting units usually have larger sight ranges. Place distractions closer to them.

In the chaotic environment of a competitive arena battler, units seem to run wildly toward whatever is closest to them.


This article will dissect the mathematics of sightlines, retargeting, and unit hitboxes to help you manipulate the AI flawlessly.


Vision and Targeting


Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.


As long as you place a building just barely inside the tank's sight range, the tank will alter its path and walk toward your building.


  • Building-targeting units usually have larger sight ranges.
  • Place distractions closer to them.
  • Always account for the unit's movement speed.

Advanced Aggro Tricks


One of the most complex aspects of aggro management involves understanding the physical size, or 'hitbox', of different units.


For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.


Character ClassAggro Behavior
Siege TargetersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structures
Melee AssassinsOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins

Mastering the Grid


Have a clanmate repeatedly send the same tank down the lane while you try to pull it to the center using different tiles.


You will no longer panic when a massive push approaches; you will simply calculate the optimal placement and watch the AI dance to your tune.



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