The Best Hero Classes to Lead Your Tower Rush Army

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Always support the bruiser with anti-air units. Don't trigger their ability too early.

Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.


Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.


Heavy Melee Commanders


Their active abilities usually involve a self-heal, a massive temporary shield, or a devastating close-range area attack.


You must carefully manage your resources, sacrificing early tower health to guarantee your hero reaches the enemy base.


  • Always support the bruiser with anti-air units.
  • Don't trigger their ability too early.
  • Use them defensively to absorb elite barbarian pushes.

The Backline Tacticians


Their active abilities provide incredible utility, such as turning invisible, summoning decoy structures, or firing piercing piercing shots.


The key to mastering ranged heroes is impeccable placement; if they get caught in melee range, they die instantly.


Skill CategoryHow to Use It
Target DropUse right before the enemy tower locks on to reset aggro onto a nearby tank
SpawningActivate when the enemy has exhausted their splash damage spells

Mastering Your Main


Ultimately, the best hero is the one that perfectly complements your natural tendencies and preferred deck type.


Once you find the leader that clicks with your brain, stick with them and master every single interaction.



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