Players constantly argue over whether randomness adds exciting unpredictability or ruins the integrity of esports.
In the context of lane-pushing arena battlers, RNG is typically minimized compared to card games or auto-battlers.
Initial Deck Shuffling
The most prominent RNG element in card-based battlers is the initial four cards you are dealt at the start.
Professional players build their decks specifically to minimize the chances of a truly unplayable starting hand.
- Never run a deck that is too heavy.
- Cycle your cheapest cards in the back.
- Move on to the next match quickly.
The Unpredictable AI
While developers strive to make AI as predictable as possible, the physics engine can occasionally create chaotic results.
Relying on a unit's aggro range down to the exact pixel is risky because tiny bumps can alter their trajectory.
| Battler Category | Level of Luck |
|---|---|
| Auto-Chess | Luck is the primary factor in individual matches |
| Standard Tower Rush | Matches are decided by placement, timing, and resource tracking |
The Mental Game
Getting angry at a bad starting hand only causes you to make further mistakes and lose the match entirely.
If you are stuck in a lower arena, it is because of your fundamental mechanics, not the random number generator.