In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.
When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.

The Most Important Placement
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
- Practice the timing in friendly battles.
- Use cheap buildings like cannons for tanks.
- They are perfect for distracting hard hitters.
The Ultimate Distraction
This involves pulling an enemy unit from the left lane all the way across the center and into the right lane.
The enemy troops will chase the Ice Golem the entire way, taking massive damage from both towers without ever landing a single hit.
| Kiting Card | Best Target |
|---|---|
| Ice Golem | It absorbs damage while walking away, making it the perfect bait |
| Skeletons | They force the enemy to stop and attack three separate times |
The Psychological Impact
It often causes players to tilt, play recklessly, and abandon their strategy entirely.
Master the kite, and you will master the game.
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