Turret placement is a game of precise geometry, aggro manipulation, and predicting the enemy's pathfinding AI.
This is a catastrophic error that allows the enemy to destroy your building instantly with ranged support units from their side of the river.
Mastering the Middle
The absolute most important placement to memorize is the center pull, designed specifically to deal with massive, building-targeting tanks.
Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.
- Force them to choose which target to spell.
- You have a fraction of a second to place the building before it locks onto the tower.
- Use cheap cycle buildings like cannons for fast threats.
Defending Against Siege and Spawners
Your goal is to use your building as a physical meat shield, absorbing the artillery fire while your troops cross the bridge to destroy it.
Place a splash-damage building like a Bomb Tower directly in the center to safely absorb and destroy the endless waves of cheap units.
| Turret Type | Best Tile Location |
|---|---|
| Inferno Tower, Cannon | The 'Pocket' - 3 tiles from the river, 3 tiles from the Princess tower; maximizes pull distance and tower crossfire |
| Swarm Control | Directly in the center, or slightly higher up to intercept fast bridge-spam units before they lock onto the tower |
Geometrical Dominance
Treat the arena as a grid of tactical possibilities rather than just a patch of grass.
Practice your center pulls until you can do them with your eyes closed.
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