In most arena battlers, your account level (often represented as a King Tower or Base Headquarters) dictates the health and damage of your main defensive structures.
This guide will detail the most effective methods for leveling up your towers and securing that crucial hitpoint advantage.
The Primary Source: Upgrading Cards
However, the ratio of gold spent to experience gained changes drastically depending on the level of the upgrade.
Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.
- Your deck is your sword.
- The cost is microscopic, but the XP bump is significant.
- Do not upgrade useless cards to high levels just for XP.
The Guild Economy
This is a massive progression error; donating provides both gold and crucial experience points instantly.
If you hit the daily donation limit every single day, the experience points will compound rapidly over the course of a month.
| Card Rarity | The Benefit |
|---|---|
| Common Cards | Small amount of XP per card, but you can donate hundreds of them daily |
| Fireballs, P.E. If you liked this article and you simply would like to be given more info regarding tower rush please visit our own web site. K.K.A | Large burst of XP, but highly limited in how many you can give |
The Margin of Victory
If your king tower was one level higher, it would possess several hundred more hitpoints, turning that loss into a win.
Furthermore, higher level towers deal more damage per shot, altering crucial interactions against enemy swarms.